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Channel: Shamgar's DDO BlogTag Archive for "Skills" - Shamgar's DDO Blog
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Building Blocks 35: Skills 1

Skills 1: Introduction Skills are a set of abilities that each character has that can be increased during the leveling process.  Skills are typically abilities that are less specific than feats and...

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Building Blocks 36: Skills 2

Skills 2: Balance Ability Modifier: dexterity Active/Passive: passive – part of your move action Class skill for: bard, monk and rogue Untrained use? yes Armor check penalty? yes Racial and feat...

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Building Blocks 37: Skills 3

Skills 3: Diplomacy Ability Modifier: charisma Active/Passive: active – like bluff, diplomacy requires specific intent. Class skill for: bard, cleric, Druid, favored soul, monk, paladin, and rogue...

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Building Blocks 38: Skills 4

Skills 4: Heal Ability Modifier: wisdom Active/Passive: heal has both active and passive uses. Healing someone is active but the benefits from resting are passive. Class skill for: cleric, Druid,...

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Building Blocks 39: Skills 5

Skills 5: Intimidate Ability Modifier: charisma Active/Passive: active – taunting takes specific intended action. Class skill for: barbarian, Druid, fighter, paladin, and rogue Untrained use? Yes Armor...

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Building Blocks 40: Skills 6

Skills 6: Move Silently Ability Modifier: dexterity Active/Passive: passive – being sneaky causes you to roll this check.  Activated by using the “sneak”feat Class skill for: bard, monk, ranger, and...

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Building Blocks 41: Skills 7

Skills 7 Repair Ability Modifier: intelligence Active/Passive: repair has both active and passive uses.  Repairing someone/something is active, but the resting benefits are passive. Class skill for:...

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Building Blocks 42: Skills 8

Skills 8 Spot Ability Modifier: wisdom Active/Passive: passive – as a background always going skill, spotting something is passive.  The thing being spotted (or missed) is what triggers the roll. Class...

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Building Blocks 43: Skills 9

Skills 9 Tumble Ability Modifier: dexterity Active/Passive: passive – this would seem like an active skill since you have to perform a key command, but the movement triggers a tumble (there isn’t...

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