Building Blocks 35: Skills 1
Skills 1: Introduction Skills are a set of abilities that each character has that can be increased during the leveling process. Skills are typically abilities that are less specific than feats and...
View ArticleBuilding Blocks 36: Skills 2
Skills 2: Balance Ability Modifier: dexterity Active/Passive: passive – part of your move action Class skill for: bard, monk and rogue Untrained use? yes Armor check penalty? yes Racial and feat...
View ArticleBuilding Blocks 37: Skills 3
Skills 3: Diplomacy Ability Modifier: charisma Active/Passive: active – like bluff, diplomacy requires specific intent. Class skill for: bard, cleric, Druid, favored soul, monk, paladin, and rogue...
View ArticleBuilding Blocks 38: Skills 4
Skills 4: Heal Ability Modifier: wisdom Active/Passive: heal has both active and passive uses. Healing someone is active but the benefits from resting are passive. Class skill for: cleric, Druid,...
View ArticleBuilding Blocks 39: Skills 5
Skills 5: Intimidate Ability Modifier: charisma Active/Passive: active – taunting takes specific intended action. Class skill for: barbarian, Druid, fighter, paladin, and rogue Untrained use? Yes Armor...
View ArticleBuilding Blocks 40: Skills 6
Skills 6: Move Silently Ability Modifier: dexterity Active/Passive: passive – being sneaky causes you to roll this check. Activated by using the “sneak”feat Class skill for: bard, monk, ranger, and...
View ArticleBuilding Blocks 41: Skills 7
Skills 7 Repair Ability Modifier: intelligence Active/Passive: repair has both active and passive uses. Repairing someone/something is active, but the resting benefits are passive. Class skill for:...
View ArticleBuilding Blocks 42: Skills 8
Skills 8 Spot Ability Modifier: wisdom Active/Passive: passive – as a background always going skill, spotting something is passive. The thing being spotted (or missed) is what triggers the roll. Class...
View ArticleBuilding Blocks 43: Skills 9
Skills 9 Tumble Ability Modifier: dexterity Active/Passive: passive – this would seem like an active skill since you have to perform a key command, but the movement triggers a tumble (there isn’t...
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